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Mos Speedrun Review: Fast-paced, Frustrating Platformer

Paying homage to 8-bit videogames, with its chunky pixelated graphics and jaunty chip-tune, Mos Speedrun plays with the 2D platform genre, spicing it up in ways that aren’t immediately apparent.

[youtube https://www.youtube.com/watch?v=hrcGs0aU9vA?feature=player_detailpage]

Initially, the game appears to be a rough and ready basic take on Super Mario Bros., with you bounding about, avoiding foes, and collecting gold coins. But reach level’s end and you realize there are four prizes on offer: you receive one badge for getting to your goal without dying, but others are for getting there fast enough, collecting all the coins, and finding a hidden skull.

That pipe doesn’t look too healthy. And what’s a mailbox (top left) doing in a sewer?

That pipe doesn’t look too healthy. And what’s a mailbox (top left) doing in a sewer?

You therefore get plenty of replay value out of Mos Speedrun’s small selection of 25 levels, and must approach each level differently depending on your objective. The game also records each of your runs; on returning to any level, ghosts of your (possibly) many previous attempts will scurry about too.

Price: $0.99/£0.69

Version: 2.1

Size: 16.5 MB

Platform: iOS Universal

Developer: Physmo

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