Semi-challenging, semi-educational, fully-enjoyable platformer
Price: $0.99 / £0.79
Size: 8.0 MB
For those with mildly obsessive compulsions over neatness and logic, MAJUSCULA will be a veritable pleasure to play. It’s designed so incredibly well, using minimal graphics and colors – though the black, gray, white and orange color palette is as rich as anything you’re likely to see on iOS – and utilizing real-time physics to produce a highly rewarding experience.
The game is a sort-of puzzle platformer. You control a little orange dot, which continuously bounces. Your task is to use the left and right hand sides of the screen to direct the dot, and to make it through each level and the white flag at the end. Along the way are a number of obstacles, including spikes and rotating blades.
In terms of logic, the game has 26 levels, which is the number of letters in the alphabet – each level is shaped to its corresponding letter, and at the end of each level, you’re given a little snapshot of information on a font that begins with that letter, including when it was designed, and by who. It’s a lovely little touch, that ties together the whole theme nicely, without being intrusive.
Now, the game itself has been described as very challenging, but in reality though it was hard, we found we eventually got there if we kept trying. Unlike other difficult games where timing and luck is a big part of it, MAJUSCULA has far shorter levels, so when you restart, it doesn’t take a lot of work to get back to the bit you were stuck on. It only took us a day of sporadic playing to complete the game, which may seem like a short amount of time, but for $1 we’d say that’s still good value.
Complete with a unique soundtrack, this game could be the manual in creating short, cheap, but entirely worthwhile games for iOS.